Overview
Down The Rabbit Hole is a Alice in Wonderland-themed escape room meeting class requirements: two interactions to escape and integration of a provided 3D-scanned bunny statue. First Unity 3D project using original Blender models.
Learning Challenge: Master Blender-to-Unity pipeline while creating functional escape room mechanics.
Technical Implementation
• Original 3D modeling - all models created in Blender using simple geometric shapes
• Interactive puzzle system - two-stage escape mechanics meeting class requirements
• 3D-scanned bunny integration - incorporated provided scan as central design element
• Blender-to-Unity pipeline - established workflow including material translation
• Environmental storytelling - atmospheric design using text objects and lighting

Key Achievements
Built complete escape room from scratch meeting all class requirements
Established first 3D asset workflow from Blender modeling to Unity
Successfully integrated provided 3D-scanned object into cohesive design
Created functional two-interaction puzzle system for escape mechanics